BEST BUDGET DECK | In-depth Breakdown Part: 1 | Legends of Runeterra

BEST BUDGET DECK | In-depth Breakdown Part: 1 | Legends of Runeterra


Hey Guys, it’s Navi here and today I want
to talk to you about a deck that I’ve been playing on ladder recently. Runeterra has been out for a couple days now. The meta it’s still pretty unsettled you know card games take time especially with the way the progression system works in Runeterra
it’s gonna take players a while collect all the cards so you know the metas
gonna take a little bit longer to settle initially I really enjoyed this texture off the bat I first saw this deck on swim stream
and I also saw it around a lot on ladder it’s a control deck I would
probably call it a control deck but it has a little bit more late game or
finishing potential to close out games compared to some control decks you might be
familiar with from Hearthstone and it’s also it’s a pretty honestly a pretty
budget-friendly deck and there’s no champions in the deck, I was playing Elise
and Braum in earlier iterations but I ended up cutting them at least I still
think it’s fine, like it’s a pretty good body against Agro and stuff like that
but definitely not a staple in the deck or anything but I’m just
gonna get straight into the deck and just talk about the individual card choices
and then I’ll probably talk a little bit more about its matchups and then hopefully
show you guys some gameplay Firstly the three Hapless Aristocrats
a bit of a staple they just kind of help you control the board early you
know it’s basically one mana 2/2 but it’s spread across two bodies but in
this case that’s actually helpful for this deck across two bodies because this
deck has a lot of synergy with them cards like Black Spear and
Glimpse Beyond so those 2 cards Hapless Aristocrat who’s really good at enabling
these two cards you know all the time you’re gonna attack in a block and then
that’ll enable your Black Spear or you’ll be blocking and then that will
also enable your Black Spear so just having multiple bodies to enable Black Spear and Glimpse Beyond really really powerful and on top of that obviously
you need one of your allies to die for Rhasa The Sunderer to be active, so again just having split bodies to die is a
really really valuable thing three Warden’s Pray I would also say this is
another staple, I wouldn’t go below three it’s a one mana 1/1 which goes a long way in
this game and then it replaces itself so cards that replace themselves typically
are always really strong in card game um you know Cantrips, Floaters whatever
you want to call them I guess it’s a not really a Cantrip is something that usually
cycles but uh yeah Warden’s Prey is definitely a Floater and
again it’s a small body it enables, Black Spear and enables Glimpse Beyond then the
card that you get off Warden’s Prey is also enabled for those Cards so it
goes a long way. Moving on three Avarosan Sentry this card really impressed me
just helps with the consistency in your deck forty card deck so you know a
little bit chunky compared to Hearthstone so you really have to try and
cycle through your cards a lot faster and this is where that comes in it, also
it’s a pretty good blocker you know it can trade up sometimes and that’s
really nice. Three Black Spear now this card is very very powerful, can deal with
a lot of the early kind of snowball-y cards that you’re gonna see on ladder,
cards like Zed, cards like Fiora, cards like Yassuo This card is very very strong
at shutting down those decks and making sure that you’re gonna survive
until the late game you just have to be really really
careful with when you’re attacking with your minions making sure that you’re going
have an enabler for Black Spear later on a lot of the time early game you really don’t
want to just be attacking with your 1/1s because they’re gonna be really
important you A. to block and survive it and B. also keeping those minions around so
that you can use them to activate Black Spear because having this card active is very very important. three Glimpse Beyond definitely a staple in this deck. Again the cycling kind of thing I touched on applies without Glimpse Beyond and this card
also something really nice you can do with it later on the game is you can kind
of so you know I’m talking when you have at least 9 mana oh sorry 7 mana
and then 2 spell mana but basically you can start your turn by sacrificing
one of your minions on board you know one of your small flow minions you might have
like a Hapless Aristocrat or a Warden Prey around you can sacrifice one of
those with Glimpse Beyond and then it’ll pass to your opponent’s turn and then they
have a chance to develop their board play a big threat you know they
have a 7 mana there’s a big chance they’re gonna throw down a pretty big
guy and then because you’ve sacrificed a unit the turn will pass back to you and you
can drop your Rhasa and pop that big unit and you get a really big
tempo swing like that so yeah Glimpse Beyond also an activator for Rhasa which is
something that I’ve really found to be quite effective The next card I’m a little bit back and forth on this card Two Stalking Wolf, this is definitely
a bit of a flex spot here This slot has been occupied by Elise, it’s been occupied by Braum and right now it’s also in the deck just basically it’s extra
removal um just if you don’t like you Black Spear is amazing but you only
have three of them so playing Stalking Wolf it’s kind of like playing a extra
2 Black Sphere and a nice thing about Stalking Wolf is you don’t really
have to get around Deny so if my opponent has Zed up and I wanted to Black Spear
the Zed but their holding Deny because are they’re playing Ionia cards
I don’t have to worry about Deny because Stalking Wolf obviously isn’t a
spell and we’ll go through that but like I said this is their only a flex spot in the
deck and right now I’m definitely leaning towards taking for aggro and kind of I
guess the last four _____ range by playing Stalking Wolf but if you’re
playing a lot of mirrors or a lot of control mirrors you definitely would
probably want to cut these cards in particular these two Stalking Wolf and play you know it cards like The Undying, cards
like Scribe of Sorrows or even just extra bombs honestly like another copy of
They Who Endure or I mean I probably don’t advise it but even another Commander Ledros
because you kind of do have to draw this card so I think that the
three drops honestly are probably the way to go if you want to beat the mirror
like in particular The Undying like it’s just constant pressure this cards
like a bit of an inability or on arrived especially in the mirror it’s just gonna
be true damage every turn that’s gonna add up So yea Stalking Wolf definitely a flex card moving up to the next slot we have three copies
of Vile Feast, this card is just super super flexible. I kind of love this card.
Drain one from a unit to summon a Spiderling it just helps stem early aggression. It
generates a body so you can use that body to block and then that
body that you generate also activates cards like Black Spear and Glimpse Beyond so
Vile Feast definitely staple would not go anywhere below three with this card
but I don’t have any three drops right now now like again cause I talked about this
Stalking Wolf it’s kind of a flex like if you’re gonna if you want a three
drops, Stalking Wolfs would be the card you cut Moving on two copies of Avalanche
kind of sad that i’m not playing three of these but three of these can’t get a
little bit clunky and I am playing two Ruination which is very very very very
very heavy and something I’m not really sure about either if I was only playing
one I probably playing three Avalanche so I guess that’s kind of the stuff I
made but Ruination it’s super vulnerable to Deny but I’ve been having a really
really tough time with um Zed Hecarim decks and sometimes the only way I
win against that deck is when they they’ll play the big resurrection spell
let me just find it quickly the Harrowing and I’ll get a big tempo
swing if I can respond to this with Ruination and that’s honestly the
only time I’ve been able to beat that deck so that’s why I’ve gone with two copies
of Ruination but yeah more about that and more about the matchups later.
Moving on three copies of Babbling Bjerg now this card is probably one of the key
cards in this deck. Babbling Bjerg again helps with the consistency because
you’re cycling but the key thing about Babbling Bjerg is that it’s specific
cycling so it’s gonna draw a specific card from your deck
and the way depending on how you build your deck you can kind of make this draw
whatever card you like right like if you’re only playing one card that is five
mana Babbling Bjerg is always gonna draw that card and whenever a card
has that kind of potential there’s you there’s always ways to kind of break
cards like this and in this deck this deck it’s pretty it is pretty
broken like always drawing Rhasa or Commander Ledros with Babbling Bjerg
is insane, so Babbling Bjerg just always make sure that your Rhasa is gonna
come down at seven and again it just helps with the consistency and the four mana 3/3
is honestly fine to block with so it goes okay really really good card
would not go below three. Moving on two Grasp pretty straightforward just to help stem
aggression in this card this deck doesn’t really have any lifesteal, so Grasp kinda
helps with that kind of sustain I guess I really really want to try to fit some
lifesteal in this deck in particular like maybe this card in insane body against Agro
but it’s it’s really hard to fit in like the list is just so tight yeah I
wouldn’t go below 2 of these. One Withering Wall this is another
flex spot I think at the moment sometimes this card is really impressive
and sometimes is absolutely terrible so yeah like I said flex spot but the
general idea is to just try and help against aggression so yeah
moving on, two copies of Harsh Winds honestly if I was going to cut Withering Wail
I’d probably play a third copy of Harsh Wind cause this card I think is
insane super super super flexible obviously being burst speed it’s
incredibly valuable it just provides a little bit of stall. The opportunity
to make some favorable trades and it also has a kind of neat little combo
with Rhasa on 13 mana it’s pretty unlikely that that kind of thing is
going to be active but I have done it a few times and you can use it to pop
some really really valuable minions on their side of the board but basically Harsh
Winds it’s going to Frost Bite the enemy their attack is going to drop to zero and Rhasa kills the two weakest enemies so enemies
that you Harsh Winds are gonna be zero attack and most likely they’re gonna be
the weakest enemies so Rhasa will target those ones it’s a neat little combo
but kinda hard to pull off. One copy of They Who Endure this is another flex spot, I’m not sold on this card at all but some games like this card just grows
to be insane sizes and you play the card the game just ends
on the spot so it’s been really nice when I’ve played it but I don’t think I
want to play any more than one it’s very very very strong in the mirror as well
because if you play this on curve um a lot of time they’re gonna be forced to
Rhasa first because you developed the first big threat and if they Rhasa
first then you can respond with your Rhasa right and then so whoever plays Rhasa
first in that instance I guess kind of loses so it has been impressive in the
mirror I will give it that I’m not sure if it’s THE mirror tech though is the
thing, like there might be better mirror techs I’m gonna test a bit more but
it’s been kind impressive so far but again kind of a flex spot like if you’re
playing against more Agro you could probably go ahead and cut this card and play something to help against Agro decks. Three Rhasa already talked about this card a lot on my
stream I think it’s the best card in the game right now mainly though because I
think a lot of people don’t know how to play around it I think once people begin
to play around Rhasa a bit more and maybe not block as much I guess. Like a lot of
the time I just attack with a 1/1 and people will block it and then that
turns my Rhasa on and then I just get to insane just get to insane like – for 103 throw them three for one with this card so I’m
not sure if this card is actually insane because it’s insane or if it’s
insane because people dont know how to play around it but right now it’s just insane and
yeah you need three of them in this deck Moving on three copies of
Vengeance okay so three is a little bit extreme I was playing two pretty much the whole day but I lost it this card like three
games in a row so I kind of got sick of not having an answer to it so I
put a third copy of Vengeance in the deck and it’s been helping but it’s also a
very nice answer to Hecarim which this deck can have a little bit of
trouble with Hecarim decks are probably this decks worst match up and Vengeance
is strong as Hecarim but all the time the Hecarim decks are playing Ionia cards
and so he denies an option for them and it’s something it’s not the
most efficient answer then but yeah you could definitely cut one copy of
Vengeance. Two is staple I would say One Commander Ledros this is
pretty much the inevitability of this deck insane insane battlecry and it’s just
gonna keep on coming back to your hand so yeah kind of an infinite threat in
that regard really really strong cards if you don’t
have this card you can play something my Tryndamere or something but I think this
guy is just a really really powerful I wouldn’t play more than one though, because you
only need one and you’re already gonna be drawing with Babbling so finding this
card isn’t as bad as you would think and lastly two copies of Ruination I
already touched on this, I don’t think you need two but two isn’t the worst
thing honestly Ruination is a really strong card and it can just win the game
sometimes also I mean the thing the thing about playing two is that it can get
extremely clunky but there are some times where you just really want to draw
it and playing – increases your chances of drawing it, so like a lot of the time you’re
only gonna need to play one in a game. like the second copy kind of becomes
redundant but sometimes you do need to play one and so having two copies of
that just helps with the consistency a bit Alright that hopefully helps you
guys understand the individual card choices a bit I’m gonna try and talk
about just the general idea of the deck and some of the individual match ups
right now but the general idea of the deck is I guess is like in any control deck, it’s just
to survive an Agro Mid Range early and then slow it and then win with your value
bombs in particular Commander and Rhasa So your early game viability
is just your one and two drops then your removal packages, you really got
to be thinking about you turns in advance because you’re gonna be wondering
how to best set up Avalanche how to best set up like Black Spear or even
sometimes going into turn six you might want to bank three spell mana to get out
an early Ruination so it’s gonna require a little bit of thinking in advance in that
regard but it’s not too complex pretty straightforward
the gameplay is kind of the same pretty much every matchup as well so there’s
not gonna be a lot of deviation but this deck definitely really excels against those Agro decks so Jinx decks, Draven decks those kind of Noxus discardy agro hybrid decks.
Elusive decks can’t be a little bit a problem but that matchup has
improved since I’ve been playing two copies of these and then in particular
the Dawn Spiders matchup. Dawn Spiders very popular lists on ladder right now
and this deck absolutely crushes that match up so a big reason to play this deck right now is
definitely that match up as far as bad matchups go, the worst
matchup encounter on ladder is by far the Zed Hecarim decks that big mid-range deck just pretty much stomps this deck there is not a lot that you can do if
they have some early ephemeral cards into Hecarim
and you’re just being slapped with a lot of damage and it doesn’t really matter
how removal you play because the Hecarim just keeps reviving
the Shark Chariots and reviving his ephemeral cards that he summons when he
attacks so no matter how much removable you kind of hack into this, their
aggression just keeps on coming so unless you can deal with like the Hecarim the instead it comes down it’s that
matchup is extremely difficult That deck isn’t too popular on ladder right now
though so i think that building early in the meta it’s a really good time to just
play in this deck and speaking of playing this deck getting some gameplay right now
i’ll talk about my turns and hopefully just give you guys a better
understanding of this deck help you guys pilot it and hopefully
climb some LP. Alright I’ll see you guys you

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